![]() ![]() This is exactly as much fun as it sounds like. On your final attempt, you are a crazy skilled badass who tears through enemies by taking advantage of their predictable AI and your own insane accuracy and ability to dodge bullets. You have one hit point and are badly outnumbered, so you must carefully plan and execute an attack that picks off enemies one by one. ![]() The flow of the game is a lot like Hotline Miami. You also have plenty of time to line up accurate shots, to the point where, as mentioned earlier, you can headshot moving targets 30 feet away with just a few hours of practice despite the fact that bullets move so slowly that a weapon aimed directly and precisely at a moving target more than about ten feet away will actually miss, so you have to aim ahead of them. You can actually weave between the bullets of an enemy firing an assault rifle on full auto at you, avoiding any damage while running more or less straight towards him. That’s a lot of ifs, but dodging bullets is still a thing you can do at all. Since time is stopped while you aren’t moving and bullets are bizarrely slow, you can dodge bullets indefinitely so long as you’re dealing with a small number of enemies, you’re in a space open enough that they can’t blanket it all with gunfire, and you don’t lose track of enemies behind or to the sides of you. You have one hit point just like the bad guys, your rate of fire is just as limited as theirs, they’ll pick up guns from the ground if they’re disarmed just like you will when you run out of ammo, and unlike you, the bad guys never actually run out of ammo. This is one of two main advantages you have over your enemies, and the other is that you can aim your gun at where the enemy is going to be when the bullet arrives instead of always shooting directly at them no matter what the situation like a moron (which is what the AI always does). This makes it harder to figure out what’s actually going on even after it becomes clear (relatively early) that the game-within-a-game is not actually a game.Īnyway, Superhot’s thing is that time only moves when you move. Bad guys are red, you’re blue, environments are all white. The actual gameplay is all in this somewhat abstract presentation. Hardcore Henry is weird and different and we have no trouble calling it an action film. Superhot is a first-person shooter, except it has almost nothing in common with other FPS’ and is thus one of those games that shows how abysmal our game categorization system is at handling new ideas. He sends you the file and then you start playing the actual game. Specifically, a hacker buddy of yours tells you through a fake OS that serves as the game menu that he’s just come across a crack for this new game Superhot and he wants you to try it. So, Superhot is a video game in which you play a video game. I don’t think spoiling Superhot will hurt you much at all, but Undertale is a spectacular game that you should absolutely be playing blind, so give that a whirl if you haven’t already and then come back. ![]() I am going to be spoiling the shit out of both Superhot and Undertale in this post. Another random article wherein I complain about things that are on my mind right now. ![]()
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